Trine 3: The Artifacts of Power just received update #09! The update is live on Steam, and has also been submitted to GOG (Where it should be available shortly as well).

In this update, we’ve mainly been working on optimizing the game to run faster and improving the online multiplayer.

Here’s the full list of changes:

Trine 3: Artifacts of Power changelog

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v0.09 (build 2952) – July 9th, 2015
Early Access update #9 (Bug fixes + Optimizations)

Technical

  • Added some optimizations
  • Fixed some crash issues

Online multiplayer

  • Added optimizations (mainly bandwidth)

Levels

  • Added more minor content to various levels
  • Fixed and tweaked lots of small gameplay issues in “The Three Heroes” level
  • Fixed and tweaked lots of small gameplay issues in “Academy Outskirts” level
  • Fixed and tweaked lots of small gameplay issues in “The Astral Academy” level
  • Fixed and tweaked lots of small gameplay issues in Challenge levels
  • Tweaked cinematics in various levels
  • Tweaked “Trineangles” locations in all levels

Gameplay

  • Tweaked player character skills
  • Tweaked the new player re-spawn system and spirits (still work in progress!)

Effects

  • Added new effects to various gameplay elements and cinematics

Audio

  • Added new audio effects to various levels, gameplay elements and cinematics

GUI

  • Reworked some of the menu and GUI graphics

Info

  • When reporting bugs, please always state game’s version number and build number. Check the version number from game’s main menu.

List of Known Issues

  • Online Multiplayer doesn’t have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
  • Public Editor might have issues if you try to install new version into old versions install folder (also hundreds of pop ups might appear).

NOTE

  • Patch size is about 700 MB

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As always, feedback is highly appreciated and welcome, a big thanks to everyone contributing!

PS. We also recently added the DRM-free linux and mac builds to both Humble and GOG.com. Sorry about the delay getting those done.