Week 46 (11.11. – 15.11.2019) Here are the progress notes of week 46: Design Features Social menu features have been tested. Insignia/medals menu design updated. Tooltip System mockups updated to fit current design. Components and collectors added to Assembly Job furniture hall. New UI mockups for Assembly Job terminals. Building Tool tested in station lots. Destructible station tested. Economy design worked on: Insurance and registry costs, premade and custom ship pricing and economy logic plans with code. Generating LODs for objects tested. Physics and shooting LODs tested. Showroom tech tested. Ships control page for companies reworked: Ship list rearranged and […]
Hello everyone! With less than two months remaining of 2019, many of you have been rightfully asking what our current plans with Early Access and the Closed Alpha are as well as the schedule regarding them. Even though we’ve made a lot of progress during the months after the announcement, we’ve not been able to start outside testing as early as we predicted. This means that Starbase will not be Early Access ready in 2019. Our current focus is getting the Closed Alpha underway as soon as possible. Once the Alpha starts, our plan is to increase the number of […]
Week 45 (04.11. – 08.11.2019) Here are the progress notes of week 45: Design Features Player damage (when colliding) with ships tweaked: players receive damage when colliding with objects at high speeds. New values adjusted for player taking damage when being hit by objects. New mock-up of main CV profile page worked on. Bank statement positive and negative colours updated to be more colourblind friendly. Destructible station tested in the developer test universe. Missing battery cable slot fixed. Sell terminals set to ask best selling prices available on station. Economy configs updated to match new features. Economy design: Ship prices […]
Week 44 (28.10. – 01.11.2019) Here are the progress notes of week 44: Design Features Instancing tested on ship spawn locations (docks and landing pads). Grabbing Tool’s throw mechanism tested and tweaked. Mining laser now takes the armor of plates into account when trying to cut through them (strong armor plates take longer to cut through). Economy configuration fixes and updates. Missing locales added to the Ship Creator. New battery modular plugs tested. Configurations that the new updated rechargeable battery asset works with existing ships. Updated battery configured to support modular power plugs. Ship maps updated with new battery configurations. […]
A new Starbase video has been released. This video shows the smallest ship, the Vasama, being disassembled in reverse to show what kind of a structure and what parts the ship needs to work. This is done by hand, outside the game’s ship/blueprint editor. If you wish to know more about the inner workings of a spaceship in Starbase, check out the video below. Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
👻 Happy Halloween! 👻 Today Frozenbyte’s office has been filled with the theme of Halloween! Our dining hall was covered with Halloween decorations and we even had Halloween-themed lunch, take a look! The spider cake was definitely everybody’s favourite 😀 For Halloween, we want to share some scary images of our Trine heroes. Get your new spooky avatars and wallpapers here: https://imgur.com/a/rDYfEPg Trick-or-Trine!🎃
A new Starbase feature video was just released with its focus on the game’s Companies and Factions. Being an MMO, a huge part of Starbase is the social aspect. In order to succeed in whatever it is you wish to achieve, you’re much more likely to do so while being a part of a group. Those groups are called companies, and the much bigger ones are called factions. Are you willing to help Empire or Kingdom in their cause? Or just interested in learning more about how to create and manage a company of your own? Then head over to watch Starbase – […]
Week 43 (21.10. – 25.10.2019) Here are the progress notes of week 43: Design Features Collision damage design: players take damage depending on the amount of impulse they receive when colliding with other players or objects Asteroid Mining Job tested for any known issues Building Tool UI worked on Locale, resource and economy configurations and fixes Locales added for Starbase Spaceship Creator devices and broken locales fixed Storage system and universal tool UI; Iterating on universal tool storage mode UI design, updating general universal tool UI design and unifying interaction logic between modes Gas canister reactions and explosions; testing an […]
Week 42 (14.10. – 18.10.2019) Here are the progress notes of week 42. Design Features New mining backpack design improved, UI tweaked to match the new design New economy settings configured for a new trading station Resource economy and insurance math tweaked Storage systems UI and interaction design worked on Station inventories UI worked on, new possible solution for some interactions Spaceship Creator multiplayer tested Stations Center pillars in main hall and storage floor updated in VIS rebuild Stacked lots worked on, higher grid slots tested Slot connector module worked on, taller connectors tested, test-build in Mega Station Creator Ship […]
It’s video time yet again as a new Starbase feature video is here! This time its about endoskeletons, or in other words, the playable robots. In Starbase, no matter how many and how great spaceships and stations you own, the most important thing you’ll possess will always be your very own endoskeleton, as it is what allows you to experience life in space with ease. Excited about customizing your own robot? Then make sure to watch Starbase – Endoskeleton Feature Video below! Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Hello everybody! From now on we’ll be uploading our progress notes both on our official Starbase Forums and here. We have already published some of our earlier weeks’ progress notes starting from week 36, so if you’re interested in reading them first, do check out the thread here. Week 41 (7.10. – 11.10.2019) Here we have the weekly progress notes for week 41. Design Features New design and UI for the mining backpack Asteroid Mining Job tested in the editor and in DTU Cargo Crate durability issues tested, bolt connections need tweaking Assembly Job testing with different objects Economy configurations updated […]
Brilliant news everybody – the wait is over! Trine 4: The Nightmare Prince has been officially released. Today, our brave heroes of Trine return and take you on an incredible adventure throughout the magical world. With Amadeus, Zoya and Pontius your goal is to locate Prince Selius, young and troubled prince, and help him revert his mismanaged magic and the nightmares with it. Trine 4: The Nightmare Prince features refined 2.5D gameplay with astounding surroundings, renewed combat with new hero abilities, dynamic puzzles which change depending on the size of the team and more! Here is the launch trailer for the […]