
Our first Trine 5 update is out now on all PC platforms! (Coming soon to consoles as well)
Full patch notes:
Patch notes:
Major Fixes:
- Added Friends-Only games on all platforms
- Fixed Final Boss achievements and popups
- Fixed an issue where proper audio failed to load
- AMD: Fixed flickering issues
Online / Multiplayer fixes:
- Browse game & Online multiplayer: Support for friends only games
- You can now host an online multiplayer lobby for friends only using the “Host Friends” button
- Lobbies: Fixed the max lobby search result(s)
Gameplay Fixes:
- Added a failsafe to prevent issues with low fps configurations (Level 4 water puzzle fix)
- Limited the amount of jumps player can do with Wind Burst Leap
- Fused objects are now always kept active
- Fixed levitation stagger getting canceled early if levitating a staggered enemy
- Levitation: Properly synced switching from over-the-head levitation to accurate levitation when playing on gamepad
- Various physics optimizations
- Fixed an issue with invisible players
- Fixed Pontius’s charge direction incorrectly syncing in online multiplayer (made sure he faces forward when charging)
- Fixed Game Over blocking final cutscene
- Fixed player ghost effect sometimes getting disabled after immortality flashing ends
UI/Locale:
- Options menu fonts now update when text language is changed
- Matched players menus background size and position with other similar menus
- Updated buttons for “default”, “highlight”, and “pressed”, fixing them in both the Lobby and the Players Menu.
- Updated the background menu image with a more high resolution version
- Set player name to “local host name” if it’s empty. This should fix some offline game hosting issue for GOG users.
- Fixed an issue with controller vibration
- Fixed game not pausing when controller disconnects
- Fix for narration being skipped in Level Select Menu
- Fix for not being able to buy/refund upgrades on Nintendo Switch
- Fixed “controller missing” popup pause not being cleared in all the cases where the popup was closed
- Tab menu (Skill tree, customization, collections) text fixes
- Mouse hover no longer prevents the use of keyboard or controller to navigate tab menu
- Customize character button now works with mouse
- Fixed W and S keys on PC causing double input on level select menus checkpoint list
- Fixed “The Spell of Gravity Reversal” overlapping with upgrade point counter on Nintendo Switch
- Swapped “Difficulty” and “Password” sorting options in browse menu
- Fixed Players menu to better fit localizations on Nintendo Switch
Level fixes:
General:
- Major Cutscene audio fix to joining players!
- Fixed many objects being incorrectly affected by Wind Burst
Level 1:
- Pressure plate fix
Level 2:
- Fix early skeleton spawn
Level 3:
- Missing waterwheel sound fix
Level 4:
- Fixed the water wheel puzzle not working correctly for users with low FPS
- Reset the rotation of the ending puzzle double-pole waypointdrive (also adjusted the collisions)
- Fixed moving platform moving from windburst, potentially getting entirely stuck
- Fixed a charge triggered voiceline.
- Spikes fixes
- Ropetarget fixes
- Art fixes
- Battlemusic fixes
Level 5:
- Audio stopper tweak
- Music volume fix
Level 6:
- Cart issues fixed
Level 7:
- Music volume fix
Level 8:
- Fixed missing collision
Level 9:
- Minor audio fix
Level 11:
- Fixed issue with a Lava area cover
- Various audio fixes
- Fixed a platform and breakable wall issue
- Enemy navigation fixes
- Ledgegrab fixes
Level 12:
- Added a simple hatch in a multiplayer normal puzzle
Level 13:
- Audio fix to physics object
- Windburst fix to elevator
Level 14:
- Minor audio and physics fixes
- Camera fix
- Windburst basket fix
Level 16:
- Minor art fix
- Fixed Valeribot getting stuck in egg bomb attack state with a well timed cannon shot.
Level 17:
- Out of bounds fix
Level 18:
- Cube stopper fix
- Animation culling fix
- Fix for mage enemy not respawning after knocking it off the platform in the final fight
- Prevented early triggering of a fight before solving a puzzle
Level 19:
- Audio fix
Level 20:
- Fixed incorrect music playing
- Fixed final boss trophy unlock and credits stuff so they’ll actually have time and are guaranteed to trigger for client(s)
- Also fixed end of level trophies to trigger earlier
Audio:
- Fixed missing impact sounds in multiple levels
Lvl 7: Gold Bars, Lvl 6: Hard Mirror Box Wheels, Lvl 16: Wheel Rock, Lvl 17: Electric Generator, Lvl 13: Beam Block
Localization:
- Fixed Polish typo in language choices
- Fixed German linebreak in menus
Other:
- Level exit: Increased the fade out time a bit
- Cinematics: Fix for level 9 skill quest cinematic camera spinning weirdly if the opening cinematic was played during the same run
- Fixed bow drawing visualisation not showing for joining players
- Fixed a crash related to Achievements
- Fixed a crash caused by a controller player using keyboard and/or mouse to navigate customization menu
- Added additional THQN and Globalstep names to Credits
6 comments on “Trine 5: A Clockwork Conspiracy Update #1 (Patch v.1.0.3)”
Thanks for the update. Taking my time over on xbox and look forward to the patch on consoles. Keep up the great work!
Having issues still with Trine 5 after updates.
Windows is upto date and graphics driver for AMD Radeon RX 5600 XT
When update for ps5? I wanna do 100% but for now I don’t have achievements for final boss and level.
rip trine4 dlc for ps
Hi,
Me.and my wife really enjoy the fifth part of Trine. Unfortunately, we have an issue with missing object in Act 2 Sinister Backalleys. The mirror cube is not appearing in the room with torches. In this part you should use Zoya’s rixoxheting arrows. Without that cube we are unable to complete the puzzle because object related with mirror cube is not appearing on rhe screen. Pleaee could you support?
Hi! Sorry to hear you have had trouble with that puzzle. In multiplayer some of the puzzles are slightly different, could it be that in this one you need to reflect the arrow from the 2nd player’s knight’s shield?
So, make a box in the center of the room, with the Knight player standing on top of it and shield pointing towards the right torch. Thief player hangs from the roof and shoots at the top right torch, so it ricochets into the knight’s shield, and from there to the bottom right torch.
Hopefully this helps!
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