Hello everyone! With less than two months remaining of 2019, many of you have been rightfully asking what our current plans with Early Access and the Closed Alpha are as well as the schedule regarding them. Even though we’ve made a lot of progress during the months after the announcement, we’ve not been able to start outside testing as early as we predicted. This means that Starbase will not be Early Access ready in 2019. Our current focus is getting the Closed Alpha underway as soon as possible. Once the Alpha starts, our plan is to increase the number of […]
Week 44 (28.10. – 01.11.2019) Here are the progress notes of week 44: Design Features Instancing tested on ship spawn locations (docks and landing pads). Grabbing Tool’s throw mechanism tested and tweaked. Mining laser now takes the armor of plates into account when trying to cut through them (strong armor plates take longer to cut through). Economy configuration fixes and updates. Missing locales added to the Ship Creator. New battery modular plugs tested. Configurations that the new updated rechargeable battery asset works with existing ships. Updated battery configured to support modular power plugs. Ship maps updated with new battery configurations. […]
A new Starbase video has been released. This video shows the smallest ship, the Vasama, being disassembled in reverse to show what kind of a structure and what parts the ship needs to work. This is done by hand, outside the game’s ship/blueprint editor. If you wish to know more about the inner workings of a spaceship in Starbase, check out the video below. Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
👻 Happy Halloween! 👻 Today Frozenbyte’s office has been filled with the theme of Halloween! Our dining hall was covered with Halloween decorations and we even had Halloween-themed lunch, take a look! The spider cake was definitely everybody’s favourite 😀 For Halloween, we want to share some scary images of our Trine heroes. Get your new spooky avatars and wallpapers here: https://imgur.com/a/rDYfEPg Trick-or-Trine!🎃
A new Starbase feature video was just released with its focus on the game’s Companies and Factions. Being an MMO, a huge part of Starbase is the social aspect. In order to succeed in whatever it is you wish to achieve, you’re much more likely to do so while being a part of a group. Those groups are called companies, and the much bigger ones are called factions. Are you willing to help Empire or Kingdom in their cause? Or just interested in learning more about how to create and manage a company of your own? Then head over to watch Starbase – […]
Week 43 (21.10. – 25.10.2019) Here are the progress notes of week 43: Design Features Collision damage design: players take damage depending on the amount of impulse they receive when colliding with other players or objects Asteroid Mining Job tested for any known issues Building Tool UI worked on Locale, resource and economy configurations and fixes Locales added for Starbase Spaceship Creator devices and broken locales fixed Storage system and universal tool UI; Iterating on universal tool storage mode UI design, updating general universal tool UI design and unifying interaction logic between modes Gas canister reactions and explosions; testing an […]
It’s video time yet again as a new Starbase feature video is here! This time its about endoskeletons, or in other words, the playable robots. In Starbase, no matter how many and how great spaceships and stations you own, the most important thing you’ll possess will always be your very own endoskeleton, as it is what allows you to experience life in space with ease. Excited about customizing your own robot? Then make sure to watch Starbase – Endoskeleton Feature Video below! Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Hello everybody! From now on we’ll be uploading our progress notes both on our official Starbase Forums and here. We have already published some of our earlier weeks’ progress notes starting from week 36, so if you’re interested in reading them first, do check out the thread here. Week 41 (7.10. – 11.10.2019) Here we have the weekly progress notes for week 41. Design Features New design and UI for the mining backpack Asteroid Mining Job tested in the editor and in DTU Cargo Crate durability issues tested, bolt connections need tweaking Assembly Job testing with different objects Economy configurations updated […]
A new Starbase feature video has been released! Since Starbase is full of modular devices that are controllable and programmable, the logical conclusion is that there should also be projectiles like that. And there are. Thus, this video focuses on Starbase’s modular missiles and what they can do. Want to learn how to create a missile fit for your needs? Or see in what ways they can be controlled? Then make sure to watch this video below! Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
A new Starbase feature video has been released! This time the video showcases Starbase’s variety of different devices, how they work and how they can interact with each other. Watch this video from the link below for some ideas of what devices you can use in Starbase to create the spaceships and machines of your dreams. Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
SPOILER ALERT: This video contains elements of the story of Trine 4: The Nightmare Prince! Prince Selius suffers from intensely dark dreams and, due to his magical talents, monstrous nightmares are able to slip into reality and wreak havoc on the waking world. Amadeus, Pontius, and Zoya must find the afflicted prince and resolve the desperate situation before the world is engulfed by the Nightmare Prince’s shadows. Check out the Trine 4 Story trailer below! Trine 4: The Nightmare Prince returns to its 2.5D roots on October 8. Alongside Trine 4, Modus Games will release Trine: Ultimate Collection, the best […]
In this Trine 4 Making of episode, the Frozenbyte team talks about the gameplay design: new skills, puzzles, enemies and boss fights! Check out the episode below: Like Trine on Facebook: https://www.facebook.com/trineseries/Follow Trine on Twitter: https://twitter.com/TrineSeries