🎅 Day 4 of Christmas Calendar is hopefully bringing some laughter to your day 🎅 Game developing is hard work and not everything always goes as planned. Here are a few examples of Trine 4’s development process: That’s not how you use a door. Zoya, are your legs okay? Saving the kingdom must take a toll on the body. This spider is so much better at dancing than I am. Hope you enjoyed these little gifs of mishaps! If you want to learn more about game development, check out this article about Nine Parchment’s journey here.
🎅 It is gift o’clock! 🎅 UPDATE: All of today’s codes have been given out and redeemed! Thank you to everyone for participating, and stay tuned for more code giveaways during December. Today the elves of Frozenbyte will hide three game codes of Trine Enchanted Edition (Steam version). More information about the game can be found here. Keep an eye on the following platforms for codes: Comment section of our YouTube videos (November 2019) Starbase Forum: Progress Reports Weeks 41-45 threads Frozenbyte Discord server (any channel) 🎁 Here is a hint for you: the first code drops in 30 minutes. When […]
Week 48 (25.11. – 29.11.2019) Here are the progress notes of week 48: Design Features Cargo Lock Beam “status”-fields added to YOLOL, functionality tested: cargo lock beam state can be shown in the UI screen with YOLOL. Group instancing in asteroid mining job tested: group members can see each other and all the asteroids in instances regardless being inside or outside of the instance. Electricity costs for furnaces, material smelting and cargo beams calculated. Economy simulation calculations and planning worked on. Maneuver Thruster resource consumption adjusted to meet it’s reduced thrust power. UX improvements to UI design: unifying highlight and […]
For the 2nd day of Christmas Calendar we have a story to tell. This tale was loosely inspired by Frozenbyte support workers’ daily chores, though all characters and events (including explosions) are purely fictional. The tale was written by LindaFB. ❄️ A Day in the Life of Support by Bob, a robot It was nine a.m., and Bob felt groggy. The computer, which he had just booted up, was some ancient model, unlike any he’d seen before, and was taking forever to start up. It wasn’t the only piece of machinery that puzzled him; The whole station was crammed full […]
Hello everybody! It is time for our annual Christmas Calendar once again! 🎄 This year we will have daily uploads on the blog, something for every day until the 25th of December. Don’t forget to check the blog often, for I heard that the elves of Frozenbyte have some surprises in store for you. Maybe even some game codes among them! 🎁 For the 1st of December, please have these beautiful wintery images of the whimsical fantasy world of Trine 4, a game that we released early October this year. Have you played it yet? If not, we highly recommend giving […]
Week 47 (18.11. – 22.11.2019) Here are the progress notes of week 47: Design Features New mining backpack tested and configurations adjusted: processing materials now has raw and processed materials in their own slots and conversion rates of the processing have been updated. Mining job halls worked on: issue where players would not receive rewards in certain areas of the hall fixed by making the reward area larger. Group instancing in mining job workstations tested, instancing with groups still has issues. Cargo lock frame electricity consumption design reviewed. Inventory icons for materials configured and fixed. Device configuration improvements: Robot arm […]
In the sixth Boltcrackers episode, the two robots Bob and Dr. Bolt create amazing modifications to various spaceships. In pursuit of science they make good use of railmovers, cargo lock beams as well as missiles. Find out how to make a hull-breacher bike, a carrier ship, a minelayer, and more, by checking out Starbase Boltcrackers – Episode 6: Spaceship Modifications below: Keep sending us your questions and what you’d like to see next! Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 46 (11.11. – 15.11.2019) Here are the progress notes of week 46: Design Features Social menu features have been tested. Insignia/medals menu design updated. Tooltip System mockups updated to fit current design. Components and collectors added to Assembly Job furniture hall. New UI mockups for Assembly Job terminals. Building Tool tested in station lots. Destructible station tested. Economy design worked on: Insurance and registry costs, premade and custom ship pricing and economy logic plans with code. Generating LODs for objects tested. Physics and shooting LODs tested. Showroom tech tested. Ships control page for companies reworked: Ship list rearranged and […]
Hello everyone! With less than two months remaining of 2019, many of you have been rightfully asking what our current plans with Early Access and the Closed Alpha are as well as the schedule regarding them. Even though we’ve made a lot of progress during the months after the announcement, we’ve not been able to start outside testing as early as we predicted. This means that Starbase will not be Early Access ready in 2019. Our current focus is getting the Closed Alpha underway as soon as possible. Once the Alpha starts, our plan is to increase the number of […]
Week 45 (04.11. – 08.11.2019) Here are the progress notes of week 45: Design Features Player damage (when colliding) with ships tweaked: players receive damage when colliding with objects at high speeds. New values adjusted for player taking damage when being hit by objects. New mock-up of main CV profile page worked on. Bank statement positive and negative colours updated to be more colourblind friendly. Destructible station tested in the developer test universe. Missing battery cable slot fixed. Sell terminals set to ask best selling prices available on station. Economy configs updated to match new features. Economy design: Ship prices […]
Week 44 (28.10. – 01.11.2019) Here are the progress notes of week 44: Design Features Instancing tested on ship spawn locations (docks and landing pads). Grabbing Tool’s throw mechanism tested and tweaked. Mining laser now takes the armor of plates into account when trying to cut through them (strong armor plates take longer to cut through). Economy configuration fixes and updates. Missing locales added to the Ship Creator. New battery modular plugs tested. Configurations that the new updated rechargeable battery asset works with existing ships. Updated battery configured to support modular power plugs. Ship maps updated with new battery configurations. […]
A new Starbase video has been released. This video shows the smallest ship, the Vasama, being disassembled in reverse to show what kind of a structure and what parts the ship needs to work. This is done by hand, outside the game’s ship/blueprint editor. If you wish to know more about the inner workings of a spaceship in Starbase, check out the video below. Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!