Week 23 (June 7th – 11th)

Hello everyone. Here are the progress notes of week 23 of 2021!

Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.



  • Mining Job has been tested and a bug preventing the mining of some materials has been fixed
  • Large Generator has been tested in the Ship Designer
  • Refill & Recharge terminal UI redesign has been completed to support multiple resources
  • Cooling Rack and Pipe Socket Board rate limit change has been configured to have the same delay as the Generator Units’ rate limit change
  • Manual welding design has been completed and tasked to programmers

User Interface

  • New comment feature for Company bank statements has been worked on
  • New steps on the crafting and Easy Build Mode tutorials have been tested
  • Withdrawal and deposit UI for company bank has been updated

Stations and Cities

  • The following player made ships have been added to Epic Shipyards ship shop:
    • Namib, B16 Endurance, Redtail, The Bread Box, Hover Tank Prototype
  • Sunny Ship Shop (Beginner ship shop) has been finished, added to Origin stations and filled with the following ships:
    • Momento, Dynastinae Minimus, GK-40 “Belka”, Moneymaker, Moneyman, RockHopper, Worker Ant, Nymph, Trident T1, Trident T2, Chalcosoma, Pincer, Laborer, Laborer II, Aura-6, Hauler, Mite, Modulus, Modulus FR, Modulus MN, Bomburr A, Vigo, “Mara” Ore Hauler
  • Added the following player-made ships to Vintage ship shop:
    • Mosquito
    • 16 Red Chains Pulled by the Hands of Friends
    • 19 God Gives the Nuts, But Does Not Crack Them
    • Trident T4 (moved from Rando 3)
    • Linerider (moved from Rando 2)


  • Tutorial Spaceship Laborer (Module variant) has been updated: ship now has a new generator module with 3 generator units and radiators



  • Storage server optimizations have been worked on
  • Work towards Easy Build Mode for stations continues, welding and unwelding via quickbar placement should now work
  • Auction House sell tab now only suggests price of the earlier item if the currently sold one is of the same type
  • Auction House sell tab will not allow dragging certain containers that are not fully filled to the sell slot anymore
  • Work on Spaceship Registration continues
  • Tripod damage handling has been updated to better fit the design

User Interface

  • Work on Easy Build Mode continues, saving changes and ship spawning has been worked on
  • Crafting tutorials has been tested, fixes for tutorial on not starting on new profiles and magboots not being on by default have been made
  • Issues with Company UI Daily ship access rights have been fixed


  • Work on Universal Tool sounds continues

In-game Designers

  • Capital Ship fast travel screens have been worked on
  • The first version of station resource screen has been implemented
  • A fix for missiles sometimes detaching from ships has been committed


Animations and Emotes

  • 1st person unarmed related animations have been polished (idle, carrying objects, button/lever interact animations etc.)

Stations and Cities

  • Easy Build Hall Holograms are being worked on


  • Fast Travel Core Propellant has been made
  • Inventory icons made for the “Mini Fast Travel Core” and “Fast Travel Core”
  • Capital Ship dock art has been finished
  • Assets for the Fast Travel Propellant Tank have been made
  • Tripod railgun model has been created
  • Carry and Bolt tool VFX have been further polished



Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!

See you next week! 🚀