Week 27 (June 29th – July 3rd ) Hello everyone! Here are the progress notes of Week 27, please enjoy! Design Features Ship machinery and electronic components have been looked into for crafting materials configurations Crafting data configurations have been updated New economy configurations made to support crafting data changes Issues related to sorting auctions has been fixed Company Jobs tab UI has been updated Design work for Auction house Sell page continues Tutorial and the starting experience of the game is being designed Correct colors have been added to the Paint Tool in Spaceship Designer Stations / Lot Designer […]
Week 26 (June 22nd – 26thth) Hello everyone! Here are the progress notes of Week 26, please enjoy! Design Features Armor set themed weapons have been added to the economy Economy configurations, fixes and design have been worked on: Weapon set pricing has been adjusted Adjustments and fixes have been made to the crafting data Weapons and electronics have been updated with less used and more logical materials Player-to-player trading design has undergone fixes Auction House logic for viewing auctions has been improved on Auction House usability has been improved and sell page has been simplified Stations / Lot Designer […]
Week 24 (June 8th – 12th) Hello everyone! Here are the progress notes of Week 24, hope you enjoy! Design Features Weapon properties were tested to see which ones aren’t currently used Grabbing tool carry limit bugs have been tested in various situations, these issues have been fixed Configurations to make Assembly Job terminals look identical with Mining Job terminals and the new instruction terminal have been started Building Tool has been tested for repairing damaged objects, both with processed material and ore All infantry weapon damage values have been fixed Economy design: preparations worked on for new crafting values, […]
Week 23 (June 1st – 5th) Hello everyone! Here are the progress notes of Week 23, hope you enjoy! Design Features Re-design for the Mining Backpack has been made, there is now more slots for items Ore mass and carry limits have been tested in the Mining Job for possible issues New instructions have been added to all Assembly Job workstations Economy and terminals have been added to the new infantry arena Fixes and configurations to the economy are being worked on Design for player to player trade functions are being worked on Design worked on for trade UI changes […]
Week 22 (May 25th – 29th) Hello everyone! Here are the progress notes of Week 22, hope you enjoy! Design Features Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft Sell terminals were added to new ore storage towers Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first Asteroid Mining Job rewards were increased by 50% Furnace Design has been worked on, current math calculations have been finished Anubis has been added to the market and to the economy Major material […]
Week 21 (May 18th – 22nd) Hello everyone! Here are the progress notes of Week 21, hope you enjoy! Design Features New instruction terminals added to all Mining Job workstations Issue with the screens being destructible by players was fixed, now all screens are static and indestructible Ship blueprint feature for fixing ships on the go is under design Economy design: plans for in-depth material value overhaul is being worked on Economy configurations made for the newly added stations Resource systems conversion components have been checked on, design for simplified system for inventory integration is being investigated Changes made to […]
A new Starbase video has just been released! This video is a showcase of the beautiful soundtrack of the game, composed by Marcus Warner and Sauli Lehtinen. In the video you can also hear which of these songs play in which situations, be it at the stations, while exploring, or while in battle. Take a few minutes to enjoy Starbase – Music above! In addition, don’t forget that the Starbase Soundtrack Vol. 1 is now available for purchase on Steam. Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 20 (May 11th – 15th) Hello everyone! Here are the progress notes of Week 20, hope you enjoy! Design Features Mining job rewards have been increased by 50%, also outer materials will get higher rewards from the Collecting Area and inner materials will get higher rewards from the small Collector The mining job collectors effective area has been increased: ore nuggets are now collected more efficiently from the workstation area Spawn area markings added to Asteroid Mining Job workshops where asteroids spawns; this helps in multiplayer to identify area where players should not stand when spawning new asteroids Modular […]
Week 19 (May 4th – 8th) Hello everyone! Here are the progress notes of Week 19: Design Features Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed Collision issues were fixed in ship market map Stations now turn their ore stocks into refined ore […]
Week 18 (April 27th – 30th) Hello everyone! Here are the progress notes of Week 18: Design Features Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should New resource bridge version created: this one does not need power at all and will be used in mega stations with the sell terminals The material sell terminal and resource bridge connection were configured to work with the new station tower design Asteroid Mining […]
Week 17 (April 20th – 24th) Hello everyone! Here are the progress notes of Week 17: Design Features Material purity features and UI design are underway Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units Balance adjustments tested and configurations made to ships to support that Furnace math reworked and debugged into a “final” form, it can now survive from possible design alterations Inventory icons fixed for turret pieces Design for resource net integration with inventory systems continues Prototype options for Lictor […]
A new Starbase video has just been released! Over the course of six years of Starbase development we’ve encountered many bugs in the game. This video is a collection of some of the most amusing ones for your entertainment. We hope you enjoy it! Decide for yourself whether you would label these as bugs or as features by watching Starbase – Bug Reel below. Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!