You read correctly! We’re finally releasing our Frozenbyte Editor for both of the Trine games. As we did with Trine Enchanted Edition, this first editor release is a public BETA, and will be behind a password.
The reason we’ve held off releasing the editor to the public before has been quite simple. It’s pretty difficult to use if you don’t know what you’re doing, and there’s *very* little documentation or tooltips.
So did we make an easy-to-use version for everyone to enjoy? The answer to that is…not really 🙂 Instead we’ve opened a wiki page at www.frozenbyte.com/wiki and provided some very basic instructions on how to use our editor. It’s an open wiki after you’ve registered, so anyone can edit and post information, and we hope that people will start to share their knowledge with everyone. We’ll also be updating the wiki ourselves and tracking that all the instructions are correct and up-to-date.
The Frozenbyte Editor is a very diverse tool. This is what we use to make games like Trine and Trine 2, and it’s based entirely on our own technology. You can now edit existing maps, make new maps and do all kinds of things with it. If this sounds like fun, go a head and play with the features and experiment!
NOTE: There’s two versions of the editor at the moment, one for Trine Enchanted Edition, and one for Trine 2. You can find instructions for installing each of the editors on our wiki:
Please also check that you meet all the hardware and software requirements for using the editor. You can check the requirements on the Hardware and Software Requirements wiki page.
Edit: Steam Workshop support already exists! You need to be logged onto Steam with an account that has Trine or Trine 2 to see the Workshop page. The pages will be made visible to everyone once the Beta ends.
Edit2: The changelogs will always be updated to the game’s install files. You can also find them and other information from the Steam Community Discussion topics.
Trine Enchanted Edition Editor BETA Steam Community Discussion
Trine 2 Editor BETA Steam Community Discussion