Week 25 (June 15th – 19th)

Hello everyone! Here are the progress notes of Week 25, hope you enjoy!


Design

Features

  • Economy has been added to the new station (Proia)
  • Economy configurations have been made to fix general issues
  • Auction House and Spaceship Designer blueprint UI design is being worked on
  • Plans for new armor mechanics to make damage more reasonable and balanced are underway

 Stations

  • Lot updates:
    • Lot entrances have been centered in small, medium and large lot areas
    • Lot areas’ altitude compared to the entrance locations have been updated, this creates building room where it’s been lacking
  • Lot module updates:
    • Each hall module now fits their corresponding lot area size, no matter which connection port has been attached to the lot entrance
    • Due to this change, the following modules have been edited: Small hall 5, Medium hall 1-3, 5, 7, 8 and 14
    • The following modules have been temporarily removed, until their rework is completed: Medium hall 13 and 18; Large hall 3-5, 7 and 9
  • Grid slot updates:
    • “Housing grid slots'” lot entrances have been centered, resulting in modifications of walkways and surrounding decorations
    • Questionable decorations, such as floating panels, have been either removed or relocated in “housing grid slots”
  • Space station updates:Capital Proia, a sphere-shaped 5 km diameter Mega Station, has been created and is currently being tested

Spaceships

  • Two new player ships have been added to ship showroom:
    • Mare and Moti made by player Okim
  • Missing connection plugs have been added to hinge and slider bases:
    • Hinge (L-Profile) 24x144x36 cm
    • Slider (T-Profile) 24x144x36 cm
    • Slider (L-Profile) 24x144x36 cm
    • Slider (C-Profile) 48x144x36 cm
  • Triangle thruster Nozzle: Collision threshold has been adjusted

Code

Gameplay

  • Buildable holograms in lots have been limited to holograms that are connected to a doorway directly or through other built holograms
    • Holograms are also not buildable unless their module is not connected to a module which has a completed framework
  • FCU’s torque calculations have been fixed, when several thrusters are grouped (behind a single MFC output)
  • A temporary mechanism has been added to update structures containing Ore Crates (until the crate mass approach has been refactored)
  • Crafting data changes are now applied in Building tool material consumption
  • Fixes have been made for the tutorial job timers showing incorrect time with multiple players in the same session
  • Welding Tool effect syncing issue has been fixed
  • Welding Tool effect no longer appears when welding invalid targets

User Interface

  • Auction House UI is being worked on:
    • Support has been added for rendering an additional tab set when rendering PersonalWindow windows
    • The (station storage/ships/blueprints) rendering has been refactored to a common script, as it is used by both trade and auction house menus
    • The general layout has been added to the buy tab
  • Message of the day -box has been changed to open automatically when there are new messages

Spaceship/Lot/Interior Designer

  • Unlocalized placeholder object names and descriptions have been removed
  • Empty object names are now shown as their object type’s localized name in the scene view and properties windows
  • ‘Furniture’, ‘Cables’ and ‘Pipes’ categories have been added
  • Function to prevent options set by the user from being reset after updating the game has been added: if an option hasn’t been modified by the user, it will automatically update to the latest recommended setting.
  • Spaceship Designer background model not resetting for clients that exit the Spaceship Designer has been fixed
  • Synchronized group exit has been added: all players are returned to the game world when the host decides to exit, instead of clients being kicked each into their own empty instance of Spaceship Designer

Art

Animations

  • New one handed tool stand idle animations have been made, crouch versions in-progress (3rd person)
  • Emote_shutdown_end tailing has been modified, the emote should now end and tail very soon after the player has interrupted the loop
  • Emote_facepalm_a has been finished
  • Midair death animation variations are being worked on

Stations

  • LODs updated to match the changes in Medium Halls: 1-3, 5, 7, 8 and 14
  • FarLODS updated to match the changes in “Housing grid slots”
  • Marketplace has been updated
    • Floating weapon parts in the MAG store have been fixed and 6 mannequins have been added to the Kite store
    • FarLOD model for Marketplace’s hallway has been added
    • Exterior decoration update for Marketplace’s main hall is being made.
  • Holograms have been added for Spaceship Shop. Metro stop -holograms are incoming

Other

  • Medium-sized ice rocks have been modeled and their placements are being tested in-game
  • Icons have been updated for Small Gas Container, Medium Gas Container, Large Gas Container and Fuel rod
  • New small 12x12cm modular button base asset has been made
  • Moon rock texture scale has been adjusted
  • Sharp small size rocks for ice asteroids have been made
  • Sharp asteroid rock formations are in the making
  • Bloom intensity and size have been changed: bloom is now less intense
  • Sun brightness has been lowered
  • Edits to the laser turret and rifle projectiles and muzzle flashes have been finished

Gallery of the week

Videos

Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!

See you next week!🪐