Week 18 (May 3rd – 7th)

Hello everyone. Here are the progress notes of week 18 of 2021!

Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.


Design

Features

  • Large Generator functionality for Capital Ships has been designed and tasked
  • Easy Build Mode has been tested and usability design improved

User Interface

  • Shared company credits backend implementation has been worked on
  • Progress on Company bank feature has been made
  • New tutorial phases and rewards have been worked on
  • Company Tag system has been tested and interface design improved
  • Improved visual design for transponder names and player names in HUD has been made
  • Interface design for Capital Ship screens is in progress

Ship shops

  • Changes in Rando 3 ship shop:
    • Added: Sherwood, AA Freedom, MLS-8-252 “Truzhenik” (previously removed)
  • Changes in OKI 2 ship shop:
    • Added Mercury
  • A ship mixup in Dynastar ship shop has been foxed: “Antares” Twin Frame Freighter replaced with Antares-Class

Code

Gameplay

  • Support for Company owned ships and Company ship access rights have been worked on
  • Work with factory halls continues: hall area detection has been worked on
  • Improvements for tripod animation lock functionality have been worked on

User Interface

  • Crafting UI has been worked on, tooltip info has been added to crafting tab
  • Work on Easy Build Mode continues, issues with picking up and dropping modules have been worked on
  • Company Ships UI has been worked on: “Add Access” side panel, “Add Operator” side panel’s context menu and list sorting have been worked on
  • UI implementation for ignored player list has started
  • Company tag system has been worked on

Audio

  • Device music ending and looping has been implemented

In-game Designers

  • First version of station device assembly configuration and detection has been finished
  • Issues with buying ships from some Ship Design terminals resulting in overlapping with previous ships have been worked on

Art

Animations and Emotes

  • Spaceship registration tool has been rigged and 1st person animations have been worked on
  • Socket creator tool has been rigged and 1st person animations have been worked on

Stations and Cities

  • Hangar area module assets have been made
  • Interior has been added to the dark variant of Skyscraper Roof 01
  • Landing area holograms have been added to Vintage, Quasar, Dynastar and Epic Shipyards
  • Skyscraper entrance and stem LODs have been updated
  • LOD for Canal Bridge city slot has been created
  • Direction indicators for station corner slots have been added
  • Various LODs in station and city scenes have been updated to match the structures

Other

  • Thruster converter snapping has been fixed, so that no illegal placement of converters should be possible
  • Blueprint filler on and off icons have been created
  • A hologram circle for waypoints has been created
  • An issue with Laser Cutter Hit VFX not attaching to moving objects has been fixed
  • Capital and large machinery assets now have distinctive textures

Gallery

Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!

See you next week! 🚀