Week 17 (April 20th – 24th)
Hello everyone! Here are the progress notes of Week 17:
Design
Features
- Material purity features and UI design are underway
 - Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
 - Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
 - Balance adjustments tested and configurations made to ships to support that
 - Furnace math reworked and debugged into a “final” form, it can now survive from possible design alterations
 - Inventory icons fixed for turret pieces
 - Design for resource net integration with inventory systems continues
 - Prototype options for Lictor fire control system updates worked on
 - Design for Company functions continues, Shared property and blueprints design, Member and Rank access pages and Job access design worked on
 - Design for armor color customization continues
 
Stations
- Marketplace alley terminal placement has been fixed, it was hidden inside level art
 
Spaceships
- Furnace ship testing continues, main goal was to test if the ship can handle all the mass of the furnace modules and fly properly
 - Autocannon ammo clip rotations fixed in Lictor, Veles and Lancer
 - Pre-cabled/pipe bolted modules worked on: plates added, new small extension module with 3 hardpoints (Wing prototype module), hatches added for main thruster module and buttons added for hatches in modules
 - Asteroid hauling ship tests underway, some issues found when hauling bigger asteroids
 
Code
Gameplay
- The rental lot content offset issue has been fixed
 - Hinge joints not opening/closing properly has been fixed
 - Support added for initial building limits for in-game structures
 - A delay in starting looped joint sounds has been fixed
 - Support added for pre-made ships that have autogenerated LODs
 - Assembly Job rewarding system issues have been resolved
 - An issue fixed where the first hit on an asteroid wouldn’t spawn nuggets
 - Thruster grabbing regarding converters has been fixed
 - Bugs in lot file caching have been fixed
 
User Interface
- Resource Bridge syncing has been updated and support for selling material has been added
 - Feedback Tool’s keybindings have been updated and code refactored
 
Audio
- Building Tool’s building audio not working when fixing things has been fixed
 - Spaceship Designer toggle button sounds have been added
 - Missing UI sounds and drop-down menu audio support have been added
 - The most of the lot terminal menu audio has been implemented
 
Spaceship Designer
- Placement and preview spamming are now prevented
 - An assert that occurred when spamming selection transformation or when pasting a single bolt has been fixed
 - Group selection system breaking when returning from test mode has been fixed
 - Incorrect module LOD position saving has been fixed
 - Station designer’s asset browser tooltips have been enhanced and localized
 
Art
Animations
- Ad animation scaling has been updated and other small issues have been resolved
 - Additional info ads have been added to market station
 - Welding Tool now has animations for welding and reloading (1st person)
 - Animation blend times have been improved between idle and movement states (3rd person)
 - Mid-air death animations are in the making
 
Moons and Asteroids
- New rocks have been added to alpha moons
 - Ice asteroid materials have been adjusted, multi-material tests have been made
 - Snow and frosty rock materials for asteroids is in the making, multi-materials tests have been made
 - The positions and rotations of the largest asteroid clusters have been adjusted
 
Other
- Pipe Tool UV mapping has been finished
 - Tintcolors and fracture textures have been added to the beam fracture models, plate material has been added to the plate fracture models
 - Weapon turret assets have been finished
 - Flight test mode button icon has been added to Spaceship Designer
 - Autocannon and weapon body assets have been updated
 - Fogs have been adjusted
 - Cliff rock density tests are underway
 - Medium modules exterior decorations update is underway
 - Steadfast armor set’s texture and paintjob quality have been polished
 - Market station’s shop decorations update is underway
 
Gallery of the week
Videos
Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!
See you next week!🪐













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