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Posts Tagged ‘Trine 2’

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By Frozenbyte

13 Jul, 2011

Making of Trine 2: Levitating Enemies

This round in the “Making Of” series we are looking at a new skill that Amadeus will have in the sequel. Throw Goblins into spikes to kill ’em or chuck the carcasses around just for fun after, just because it looks cool. Either way, our Wizard is going to be able to help out a bit more now with this skill. -Mikael

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By Frozenbyte

22 Jun, 2011

Making of Trine 2: Exploding Boxes

All games have glitches and bugs. Good ones have very few of them, but it is impossible to go without any. Sometimes bugs are accepted as a part of the game, thus becoming features and some even work as a point of inspiration for something totally new and exciting. In this video we take a look at a small glitch where boxes are dropped at a rate that is a bit too fast, so they end up making a very cool looking explosion. This will be fixed for the final game of course, but somethings just need to be shown, […]

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By Frozenbyte

09 Jun, 2011

Advertising at E3 runs rampant

As I said in the previous post, I believe that Atlus has an incredible advertising campaign here at the E3. Lots of the other companies are putting insane amounts of money into ads all around the place, but Atlus decided that having one on every expo goers neck would do just fine. Also Trine 2 got nominated for the best graphics of E3 2011. Let’s see how that one pans out. 😀 -Mikael

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By Frozenbyte

08 Jun, 2011

Trine 2 at the Atlus booth

This years E3 has started of with a bang. Not too huge of a bang according to some people, but lots of news worthy releases either way. Being somewhat partial to the work that Atlus does, I still have to mention that they had one of the best marketing stunts in the whole E3. Basically every person who had a ticket/badge, also had an Atlus ad hanging around their necks. I will try to get a photo of that tomorrow. Also their booth is in a very special area of the convention center called the “concourse hall”, where there are […]

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By Frozenbyte

01 Jun, 2011

Behind the Scenes: with Ari Pulkkinen

I visited Ari Pulkkinen in his office today and he wanted to show me some of the music for Trine 2. After that he got excited about improvising on his Piano, so I went and got the camera. Hence the first installment in the Behind the Scenes video series was created. 🙂 -Mikael

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By Frozenbyte

23 May, 2011

Making of Trine 2: Frog animation

A quick look at how the frog from the trailers is made and animated. The program being used to animate the frog is LightWave. And yet again leave your suggestions in the comments section, so we know where to go next. 🙂 -Mikael

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By Frozenbyte

18 May, 2011

Making of Trine 2: The Mystery Machine

Another gem from the making of factory. A little look at another type of a 3D model with more info about the art style and inspiration. -Mikael

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By Frozenbyte

12 May, 2011

Lights, camera, Action!

Ever wonder about the lights in Trine? Or maybe about camera angles and such? Well we do, a lot. Illuminating a scene in the proper way is one of the most important tasks in terms of finalizing a look of a level. Whether it be an eerie, murky swamp or a tropical island at sunset, right type of lights make or brake the atmosphere. Camera areas are important in giving the players just the right size screen to look at, so that everything is clearly visible. Action comes in when talking about different scripts for objects, enemies and such to […]

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By Frozenbyte

09 May, 2011

Making of Trine 2: Art assets for a sewer type level

Our first attempt to make some video material for this here blog. Let us know what you think and what kinds of videos you might want to see in the future. -Mikael

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By Frozenbyte

04 May, 2011

Game testers rejoice

At this point in the making of Trine 2 the game has been demoed, tested and frozen too many times to remember. To get a little view of what it is like to be a game tester here at Frozenbyte, I interviewed one of them briefly. “The main task of the tester is to simply test the game as comprehensively it is possible. For example here you can see (along with many other things) some visualizations of thief´s grappling hook components and areas, which determine when and where thief can swing using her rope. The main mission is to find […]

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