Week 43 (21.10. – 25.10.2019)

Here are the progress notes of week 43:

Design

Features
  • Collision damage design: players take damage depending on the amount of impulse they receive when colliding with other players or objects
  • Asteroid Mining Job tested for any known issues
  • Building Tool UI worked on
  • Locale, resource and economy configurations and fixes
  • Locales added for Starbase Spaceship Creator devices and broken locales fixed
  • Storage system and universal tool UI; Iterating on universal tool storage mode UI design, updating general universal tool UI design and unifying interaction logic between modes
  • Gas canister reactions and explosions; testing an “explosion track” with canisters placed next to each other
  • Company Overview page: modular elements added, Company advertisements and applications designed
  • Company Stations, designs for inventory management and station access and rights

Stations

  • Connector design: walkways updated, walkways + attachments added
  • Support beams modified in connector module to fit lower grid slot’s support beams
  • Slot connector module is now called a pillarway
  • Stacking lots test build done in Mega Station Creator
  • Pillarway module build finished
  • Beam structures modified in walkway intersections of lower grid slots
  • Walkway intersections updated in multiple grid slots

Ship Creator

  • New design for rotate tool in Ship Creator: addition of a rotation indicator and wider axle representation
  • New possible design for better collision checks in Mega Station Creator: system that automatically generates an accurate collision box of the actual model, then cast that collision box over the lod and use it for collision checks
  • Information gathered for the universal Spaceship Creator guide
  • Large modules named and new ones added in Spaceship Creator

Code

Gameplay

  • Object Pose extrapolation: final tests and commits made.
  • Grabbing related issues fixed.
  • Parenting for replaced objects fixed.
  • UI improvements: scroll bar fixed.
  • Jobs section fixed: used to remove the first job no matter which job was clicked, job list loading fixed.
  • Ship despawn areas added to lots.
  • Some rework on slot & yolol chips autoconnect-to-slot logic.
  • Mining job tests underway.
  • Asteroid spawning fixes: now prevents asteroid from spawning if an asteroid is already being spawned.
  • Lot inventory: inventory headers and slots working now.
  • Lot inventory: item moving code refactored, items can now be properly moved between bank, station inventory and backpack.
  • Tools: Fixed an infinite loop caused by refactored lowering system.
  • Animation: Unified animation context setting and context behavior in one place. This fixed some animation issues that used separate logic.
  • Pushing: Added more accurate way of detecting if an object tried to be pushed is a ship. Old one caused problems with parts originated from ships.
  • Weapons: Fixed reloading with primary button to work properly.
  • The mining job collector refactored including loading settings from type.

User interface

  • 3D GUI culling changed so that in no longer fails while moving in high speeds.
  • Work on setting up Steam friends in social tab underway.
  • Created new item for bolt magazine, with ammo type Bolt.
  • Fixed chat related input issue in SSC.
  • Small fixes on SocialTabContextMenu to handle input leaks properly.
  • Tabs added to quick access area and rendering added for quick access table.
  • Social Tab visual rework underway.
  • Friend name and status now shows in the table.
  • Sorting function added for Steam friends and special rendering functions which doesn’t use filters.
  • Filter scaling changed to scale everywhere on the screen and to stop scaling when mouse button is lifted.
  • Fixed a bug where Steam players that were away weren’t shown online.

Starbase Spaceship Creator

  • Low detail background added and customizable build area restrictions to the ship creator when entered from a station’s terminal.
  • A dev feature added to the ship creator to preview ship’s automatically generated LOD model.
  • Bugs fixed where the device component connections would break the multi-user undo.
  • More spawning related issues with the blueprint terminals fixed.
  • Economy core tech refactored, price servers changed, editor changes made.
  • Work on basic economy tech continues.

Renderer

  • More volumetric fog tests, splitting passes for generating density.
  • Blue noise atlas replaced with uniform one; Adding mergebot config for util texture dir.
  • MaterialResources created for managing material textures.
  • MeshMaterialProcesserModule texture processing refactored to use renderer/processing/util/TextureProcessing.
  • Macro texture parameters updated to work with blue noise masking.
  • Tiling using blue noise masking reduced.

Art

Stations

  • Ship showroom decoration polishes and parenting, some positions of ships changed.
  • A color fix made in empire ship repair hall.
  • LODs updated for shops.
  • Farlod made for megastation’s upper intersection, all the collision errors fixed with metro grid.
  • Command center decorations underway.
  • mining_shop module updated and the fixed module to grid slots.
  • Missing railings and other interior objects added for maintenance hall.
  • Trading market log updated and details added.

Ships

  • Fixed mounts’ visual update finished.
  • Ship assets: A set of window assets edited and their default alpha values and default roughness values so that reflecting light sources aren’t as blinding.
  • Ship assets: 5 new window plates created, 3 new non-window plates created as a counter parts for window plates.
  • Ship assets: LODs created for 9 window plates.

Weapons

  • Plasma rifle’s hit and projectile effects have been modified.
  • Reload effect for battle rifle added and projectile edited.
  • Arclighter projectile was updated with a better lightning effect.
  • Plasma rifle projectile was updated.
  • Gauss rifle textures and paint-jobs updated.
  • Arclighter and Reaper cannon rigs updated with new magazine models, slight rig optimizations.
  • New animations for first-person Arclighter and Reaper cannon reloads.
  • New Reaper cannon third-person stand idle and stand relaxed idle animations.

Other

  • Details around “the rail” ad sign added.
  • Some sub modules replaced, collisions checked and faction colors configured.
  • Tests made on different sized asteroid and with object placing.

Gallery of the week

Videos

That was all for now, until next week!

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