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Posts Tagged ‘Art’

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By Frozenbyte

27 Apr, 2012

From Concept to the Game

So last time our making of video introduced some art from the upcoming expansion pack. Now we get to look at how some of the art gets into the game and some more sneak peeks into the new materials. One clip in particular is very special, the one where Amadeus slides.. it’s gonna be very different and cool. 🙂 -Mikael

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By Frozenbyte

18 Apr, 2012

Looking at the concept art of the Trine 2 Expansion

So we have announced an upcoming expansion that is still yet to be named. One thing that we do know is that we rather talk about an expansion pack rather than DLC. 😉 Anyways, since we haven’t made a “making of” video in a while we decided to make one about concept art and design, while also teasing a little about the new content. Here is a look at a “desert” theme and how it was designed from the start. -Mikael

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By Frozenbyte

18 Jan, 2012

The Art of Trine 2: The Mammoth Skeleton

There are few things you except to find in an icy tundra: snow, ice, some more snow and a large frozen mammoth skeleton! As I have mentioned earlier, Trine 2 is filled with creatures wondrous and unique, some just little more dead than the others. The Mammoth is one of those. Its structure is based on a real animal, the skeletal construct similar or identical to its once existing cousin. For more information, check here: http://en.wikipedia.org/wiki/Mammoth In game the skeleton is used as a decorative background, not really interacting with the heroes but certainly creating some ‘frosty’ atmosphere. Next time […]

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By Frozenbyte

19 Dec, 2011

Art of Trine 2: The Bonecrusher

The mighty bonecrusher with his spiked club As with a lot of the art in Trine 2, the living beasts of the world are all detailed and beautiful. Well all of them not that beautiful, rather more ugly and fearsome. We intended to make the goblins and the other enemies scary, but not over the top scary so they would still fit the scenery in the game. After all Trine 2 is meant for the younger adventurers also (12+), so making monsters that would haunt you in your nightmares wasn’t exactly the goal. The bonecrusher is a good example of […]

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By Frozenbyte

08 Dec, 2011

Art of Trine 2: Anglerfish

Original 3D model for the Anglerfish As you may have heard, Trine 2 was released yesterday (yay) and we also put out a new trailer to celebrate this great day. If you look closely in the trailer, right after the logo disappears into the water, you can see a small fish locking it’s jaws. This is just a small example of the many wildlife that are presented in the game and this fish is actually based on a real fish called the Anglerfish. A lot of the time our artists draw inspiration from the real world and then use that […]

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By Frozenbyte

05 Dec, 2011

Art of Trine 2: The Scarecrow

3D model of a scarecrow in Trine 2. As many of you may have noticed, Trine 2 has tons of 3D assets spread out in the levels, some are small and others large, but mostly they are very high in detail even if you can’t always notice it. This scarecrow for example can’t really be seen that well, due to all that sun light shining, but if you play on really high resolution and squint then you can see that he is made up of lots of small details. It’s things like these that are the backbone of Trine 2’s […]

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By Frozenbyte

01 Dec, 2011

Art of Trine 2: Mystery Machine

(click to enlarge) In the near future we will be featuring a lot of renders and other art that make up the beautiful world of Trine 2. This segment will be called the “Art of Trine 2” and it will have a lot of the stuff that is not featured anywhere else. This particular piece is the “Mystery Machine”, a wondrous piece of mechanica that is placed somewhere in the depths of the world of Trine 2. Maybe we should try to find it some where in the game when it releases. Also if you missed it, here is a […]

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