We have updated Trine 3: The Artifacts of Power to version 1.11. This is mostly a bug fix update following the previous update that added some content and other important features, but improves “The Quest for Cake” level also, and stabilizes the SteamOS, Linux, and Mac versions a bit. Changelog below and also available in the game’s files.

In addition, Steam is having their “Exploration Sale” at the moment and the games are on sale:

  • Trine 3: The Artifacts of Power 66% off on Steam
  • Trine 2: Complete Story 85% off on Steam
  • Trine Enchanted Edition 85% off on Steam
  • Trinelogy (includes all three Trine games!) 75% off on Steam

Changelog
v1.11 (build 3091) – November 26th, 2015
Bug fixes!

Technical
* Fixed rare crash issues
* Fixed out of memory issues if stayed too long in the same level

Optimizations
* Added rendering quality logic for OS X and Linux builds (launcher graphical settings now actually changes the looks of the game)
* Added lots of small optimizations around the engine and gameplay logic
* Optimized Zoya (Thief) grappling hook

Rendering
* Fixed Russian font for OS X and Linux

Online Multiplayer
* Fixed issue where boss level fire balls didn’t work if FPS was too low

Levels
* Tweaked “The Quest for Cake” level (lots of small gameplay issues fixed which were reported by users)

Gameplay
* Tweaked Amadeus (Wizard) levitation logic (objects can now be taken as companion even when character is not on ground)
* Tweaked Zoya (Thief) grappling hook

Input
* Added missing selectLevel bind into input menu (you can now configure the enter chapter bind)
* Fixed input issues on OS X when game was started (ALT+TAB / CMD+TAB issue)
* Fixed input issues with Steam on-screen keyboard

Info
* All v1.11 (Steam, GOG, Humble and App Store) builds are online multiplayer compatible with this build (check the version number from game’s main menu)