Week 46 (November 9th – 13th)

Hello everyone! Here are the progress notes of week 46:

Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.



  • Design on “easy building -mode” has started: this will be a simplified way to build ships from modules in-game, outside the Spaceship Designer
  • New factory parts and player made ships have been added to the economy
  • Safe zone has been added around the moon city, and new collision rules have been assigned:
    • Collision damage has been applied, but weapon damage is not allowed

User Interface

  • Updates for the company bank statement UI, withdraw and deposit features and access control for credits have been worked on
  • Tutorial UI and functionality design continues:
    • New logic worked on for pause, disable and restart functionality
    • Changes to UI visibility, lightning and hint texts and binds have been made


  • The following updates have been made to the player ship shops:
    • New ships added: Malamute, Tick, Corundum, Starfire, Kaiser, Clownfish, Eikenskald A, Heretha A, Baracuda, Hornet
    • Removed: Markolf Typ 1, Sparrow IV
    • Moved to Rando 2: Nate, Miter Saw



  • Chair quick binds now only reach devices of the same structure
  • Safe zones now have specific settings for preventing structural collision damage
  • A fix has been made for being able to drop electric resource to the world
  • Kill zones have been added below the moon surfaces as a failsafe
  • Ability to resign stations has been added: resigning a station has a 60 second cancelable timer, visible to all users near the station terminal
  • Ability to claim resigned stations has been added: claim button has been added to station terminals

User Interface

  • Electric resource amount has been added to UI
  • 1×1 items will occupy 1×1 slots in inventory by default if possible, however they can be manually moved to larger slots

Spaceship/Station Designer

  • Station foundation element modification has been prevented in the Station Designer
  • A fix was made for station grid slot LODs in the Station Designer
  • A fix was made for attachment plates placed in the Interior Designer getting deleted when moving the module in the Lot Designer


Animations and Emotes

  • All weapons and tools now have sprint animations
  • All 1st person “lower weapon” animations have been improved and poses have been updated so they take less space on screen

Stations and Cities

  • Moon City prototype has been created and added to the game
  • City holograms are being implemented into the cities, these will also see more use in Space Stations
  • First batch of skyscraper modules (entrances, floors and roofs) have been created and combined. Interiors are currently being worked on.
  • New city areas are being worked on

Weapons and Armor

  • New tripod heavy weapon has been rigged, animated and waiting for finalization
  • Tripod heavy weapon will get more weapons, for now we’ve made the autocannon for it, as seen in the video
  • Serpentine textures and paintjob polishing in progress
  • The Remote Explosive Device’s explosion VFX has been updated to be more ‘forceful’ and generally bigger in size and impact


  • Karnite asteroid concept image has been made
  • Station asset icons have been added from decorative surfacing and decorative furniture categories
  • Asteroid materials are being updated
  • New rougher variations of the asteroid materials are being made

Gallery of the week


Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!

See you next week!🪐