Week 8 (February 22th – 26th)

Hello everyone. Here are the progress notes of week 8 of 2021!

Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.


Design

Features

  • Spawn orientation has been fixed on Reconstruction Machines: players will now face “away” from the machine when spawning
  • Plasma Thruster exhaust damage effects have been configured
  • Center of Mass and Center of Thrust indicators have been tested in Ship Designer
  • Refill Terminal UI design update has been worked on
  • Work on Large Generator continues
  • Work on Easy Build Mode continues: module rotation, controls and binds have been tested
  • Karnite propellant tanks and configurations for them have been made

User Interface

  • Work on Spaceship tutorial continues
  • Design for new Company ship UI is underway: rank access, personal access and team access has been worked on
  • Station and Ship Manager UIs have been worked on

Stations and Cities

  • A new event space station “Pirate Outpost” has been created

Other

  • Two new buttons have been added: Safety Lid Button Round and Safety Lid Button Square
  • Switch 12×24 cm has been added
  • Several improvements to the decal editing in Spaceship Designer have been designed

Code

Gameplay

  • An issue with ship despawing when leaving the station while despawn window is visible has been fixed
  • Scrap detection system when loading large amounts of static objects (for example stations) has been optimized
  • Tripod weapon functionality has been worked on

User Interface

  • Work on adding company bank accounts has continued

In-game Designers

  • Decal icons and name localizations have been added to asset browser
  • Automatic thruster naming not working for plasma thrusters has been fixed
  • Several improvements to the decal editing in Spaceship Designer have been implemented

Art

Animations and Emotes

  • Work on melee animations continues
  • Work on decalizer & painter tool animations continues
  • Missing prone transition animations are in the making

Stations and Cities

  • Missing ramps at player shipshop entrances have been fixed
  • Holograms have been added to player shipshop (Duratech, Okim and Rando) entrances and rooftops to help players identify them

Other

  • Signal booster device has been modeled and textured
  • Moon ground materials have been updated with more variations
  • More launcher related inventory icons have been created
  • Icons for Virtual Mass and Thruster Field Name tools have been created
  • First version of Large Plasma Thruster VFX
  • Significant visual and behavioral updates to Box and Triangle Thrusters

Gallery

Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!

See you next week! 🚀