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By Frozenbyte

09 Jun, 2011

Advertising at E3 runs rampant

As I said in the previous post, I believe that Atlus has an incredible advertising campaign here at the E3. Lots of the other companies are putting insane amounts of money into ads all around the place, but Atlus decided that having one on every expo goers neck would do just fine. Also Trine 2 got nominated for the best graphics of E3 2011. Let’s see how that one pans out. 😀 -Mikael

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By Frozenbyte

08 Jun, 2011

Trine 2 at the Atlus booth

This years E3 has started of with a bang. Not too huge of a bang according to some people, but lots of news worthy releases either way. Being somewhat partial to the work that Atlus does, I still have to mention that they had one of the best marketing stunts in the whole E3. Basically every person who had a ticket/badge, also had an Atlus ad hanging around their necks. I will try to get a photo of that tomorrow. Also their booth is in a very special area of the convention center called the “concourse hall”, where there are […]

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By Frozenbyte

06 Jun, 2011

The difference between an "exhibit only" and an "exhibitor" pass..

So I just got my E3 passes from the LA convention center info and apparently there are two different kinds of passes. The “exhibit only” is your regular pass that you get to see the main areas with. I got one of those. Then there is also an “exhibitor” pass that you can use to get into virtually every corner of the center at any given time. I wouldn’t need one of those per se, but Atlus was kind enough to supply me with one of those also. So I took full advantage of my super pass and walked straight […]

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By Frozenbyte

06 Jun, 2011

Frozenbyte vs. Wee man = pre-E3

Since Atlus will be demoing Trine 2 here at E3 in Los Angeles, we won’t be doing any press conferences, trailers or other standard E3 shenanigans. That means that Frozenbyte is here mostly to take cool photos and make a couple of important meetings. So basically we will be showing you our view of what is going on here, while still focusing on the important releases that are Trine 2 and Splot. 🙂 Keep the comments coming and let’s see what we can get done here this week. -Mikael

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By Frozenbyte

01 Jun, 2011

Behind the Scenes: with Ari Pulkkinen

I visited Ari Pulkkinen in his office today and he wanted to show me some of the music for Trine 2. After that he got excited about improvising on his Piano, so I went and got the camera. Hence the first installment in the Behind the Scenes video series was created. 🙂 -Mikael

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By Frozenbyte

26 May, 2011

Still alive, summer heat madness

I am very glad for all the comments you have left in this blog! Thank you for that. And the summer is pretty much here! (Do not laugh–in Finland summer lasts only from June to August, so we take pleasure out of every moment.) I noticed it last week, because it is starting to get hot in herrre. In the office that FB is growing out of. – Our CEO Lauri had to order 20 more fans to keep the testers cool. – Artists had to close the curtains because of the sunlight. – Programmers’ computers ignited… Ok, now I […]

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By Frozenbyte

23 May, 2011

Making of Trine 2: Frog animation

A quick look at how the frog from the trailers is made and animated. The program being used to animate the frog is LightWave. And yet again leave your suggestions in the comments section, so we know where to go next. 🙂 -Mikael

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By Frozenbyte

18 May, 2011

Making of Trine 2: The Mystery Machine

Another gem from the making of factory. A little look at another type of a 3D model with more info about the art style and inspiration. -Mikael

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By Frozenbyte

12 May, 2011

Lights, camera, Action!

Ever wonder about the lights in Trine? Or maybe about camera angles and such? Well we do, a lot. Illuminating a scene in the proper way is one of the most important tasks in terms of finalizing a look of a level. Whether it be an eerie, murky swamp or a tropical island at sunset, right type of lights make or brake the atmosphere. Camera areas are important in giving the players just the right size screen to look at, so that everything is clearly visible. Action comes in when talking about different scripts for objects, enemies and such to […]

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By Frozenbyte

11 May, 2011

The Story of Splot

Daisy the cow is one of the important side characters from the Splot universe and many might not think so yet but the game will have a lot of story related content too. This particular drawing is a small part of a story board that our script writer Maija has been working on for a while now. And also the whole project has been on for quite a while, just over three years to be exact, so a lot of content is in store. We can’t really release more detailed info about Splot until very close to the release, but […]

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By Frozenbyte

09 May, 2011

Making of Trine 2: Art assets for a sewer type level

Our first attempt to make some video material for this here blog. Let us know what you think and what kinds of videos you might want to see in the future. -Mikael

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By Frozenbyte

06 May, 2011

Code of the Claw

Picture credited to StevenT As you may already know, the Jack Claw project was released to the community during the Humble Frozenbyte Bundle. It has taken off nicely in a direction that is still open enough to let ideas fly, but defined enough to hopefully make it easier to follow the yellow brick road. We have already acquired important tools, such as a blender importer (exporter coming soon), thanks to active and enthusiastic community members. For design and other factors, we will post original ideas on things like gameplay mechanics, after which everyone can have their say at which ones […]

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