Frozenbyte
  • Home
  • Blog
  • Games
  • Playtest
  • Jobs
  • Contact
  • About
  • Press

Trine 5: A Clockwork Conspiracy

Trine 4: Melody of Mystery

Boreal Blade

Starbase

Trine 4: The Nightmare Prince

Has-Been Heroes

Nine Parchments

Shadwen

Trine 3: The Artifacts of Power

Trine Enchanted Edition

Splot

Trine 2: Complete Story

Trine 2: Director’s Cut

Trine 2: Goblin Menace

Trine

Shadowgrounds Survivor

Shadowgrounds

Posts Tagged ‘spacegame’

Categories

  • All Posts
  • Behind the Scenes
  • Christmas Calendar
  • Community
  • Features
  • Friends
  • Jobs
  • Monthly Report
  • News
  • Progress Notes
  • Uncategorized
  • Videos
« Newer
  • 1
  • 2

By Frozenbyte

24 Feb, 2020

Starbase – Progress Notes Week 8 (2020)

Week 8 (February 17th –  21st) Here are the progress notes of Week 8: Design Features Inventory testing, trying to reproduce issues regarding the drag and drop feature Thruster exhaust damage areas configured and tested Maneuver thrusters exhaust damage configured to ignore players Electricity usage calculations worked on for refining raw ores Economy configurations and insurance/terminals fixed in a mega station Detailed designs worked on for updated equipment UI elements and interactions Inventory icons added for objects: all objects in the shops now have icons Design for company ownership functions (ships and bank accounts) worked on  Starbase Spaceship Creator A […]

Read More ›

By Frozenbyte

18 Feb, 2020

Starbase – Progress Notes Week 7 (2020)

Week 7 (February 10th –  14th) Here are the progress notes of Week 7: Design Features Shop search bars should be deactivated if the player looks outside of the screen. Small changes to tooltips, moving text and testing possible layout changes. Material armor value updates: Now medium-high caliber infantry weapons cause damage to objects faster. Shotgun projectile mass increased to make it little more effective against light armors. Economy configurations for the Empire Outpost station. General design worked on for significant updates to equipment and storage UIs. Small adjustments made to the Utility Panel technical design to simplify components required. […]

Read More ›

By Frozenbyte

04 Feb, 2020

Starbase – Progress Notes Week 5

Week 5 (January 27th –  31st) Here are the progress notes of Week 5: Design Features Assembly Hall station modules updated with fixed level art. Cargo Crate configurations tested, after some code rework the Crates now work properly. New single entity object created from the new Cargo Crate components. Economy configurations: new items added to market, infantry weapon pricing adjusted and general economy rule adjustments were made. Insurance transfer terminals added to the new station. Autocannon electricity usage increased from 110 to 150 per bullet. Autocannon projectile velocity reduced from 900 to 800. Utility panels: Design for UI that players […]

Read More ›

« Newer
  • 1
  • 2

Nav

  • Home

  • Blog

  • Playtest

  • Jobs

  • Contact

  • About

  • Press

Legal

  • YouTube Monetization

  • Privacy Policy

Jobs

  • Jobs at Frozenbyte

Our Games

Recent Games

  • Trine Enchanted Edition

  • Trine 2: Complete Story

  • Trine 3: The Artifacts of Power

  • Shadwen

  • Has-Been Heroes

  • Nine Parchments

  • Boreal Blade

  • Trine 4: The Nightmare Prince

  • Starbase

  • Trine 5: A Clockwork Conspiracy

In Production

Older Games

  • Trine

  • Trine 2: Director's Cut

  • Shadowgrounds

  • Shadowgrounds Survivor

  • Splot


Get in Touch

General Inquiries

Press

Business

© 2025 Frozenbyte Oy. All Rights Reserved.

This website uses cookies to provide you with the best browsing experience.

Find out more or adjust your settings.

Frozenbyte
Powered by GDPR plugin
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

Strictly Necessary Cookies

Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.

If you disable this cookie, we will not be able to save your preferences. This means that every time you visit this website you will need to enable or disable cookies again.