Week 8 (February 17th – 21st) Here are the progress notes of Week 8: Design Features Inventory testing, trying to reproduce issues regarding the drag and drop feature Thruster exhaust damage areas configured and tested Maneuver thrusters exhaust damage configured to ignore players Electricity usage calculations worked on for refining raw ores Economy configurations and insurance/terminals fixed in a mega station Detailed designs worked on for updated equipment UI elements and interactions Inventory icons added for objects: all objects in the shops now have icons Design for company ownership functions (ships and bank accounts) worked on Starbase Spaceship Creator A […]
Week 7 (February 10th – 14th) Here are the progress notes of Week 7: Design Features Shop search bars should be deactivated if the player looks outside of the screen. Small changes to tooltips, moving text and testing possible layout changes. Material armor value updates: Now medium-high caliber infantry weapons cause damage to objects faster. Shotgun projectile mass increased to make it little more effective against light armors. Economy configurations for the Empire Outpost station. General design worked on for significant updates to equipment and storage UIs. Small adjustments made to the Utility Panel technical design to simplify components required. […]
Still on the fence about getting Trine 4 for Nintendo Switch? Waiting on a sale to get the game? Great news – We’ve now released a free demo! Trine 4 is also on sale for 35% off and Trine: Ultimate Collection, featuring the the entire Trine series is on sale for 40% off this week. Check out the Nintendo eShop for more info. Try it out and tell your friends! Note: The demo is available today in the NA eShop, and will be available for European users on February 24th.
A new Starbase video has been released! Since the Starbase – New Features Trailer was fully filmed in-game, it sometimes took plenty of takes to get a successful shot. This video is a collection of all the best bloopers from the trailer. Find out what kind of mistakes we made while filming the trailer by watching Starbase – Trailer Blooper Reel video below. Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 6 (February 3rd – 7th) Here are the progress notes of Week 6: Design Features Old tooltips remade with a bigger font, to improve readability. Ship weapons tested against basic materials and ships to get better feel of current material and weapon balance. Company functionality design worked on: co-ownership, disband / owner leaving and general Company controls. Inventory buy limits tested and confirmed, currently settled on 5000. Asteroid spawner rotation offset configurations tweaked to improve the Mining Job experience. Configurations updated: Oninum Armor value adjusted from 5000 to 3500. Autocannon projectile mass increased from 10 to 11. Laser Cannon […]
The seventh episode of Boltcrackers shows Dr.Bolt and Bob creating a number of countermeasures you can use to detect and ward off unwanted visitors from your spaceship. Find out how to rig your cargo, secure your doors and detect boarders by watching the full Starbase Boltcrackers – Episode 7: Boarding Countermeasures video below: Join the discussion and give us more questions to crack on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
We just released a new Starbase video! This video will show how we filmed the Starbase – New Features Trailer, especially focusing on the scenes with a massive number of ships. In it we will explain some of the underlying technology behind those scenes and take a look at the rendering and netsync tests we’ve performed with a thousand ships. Find out how the trailer scenes came to life and watch us test the game’s capabilities with a 1000 ships by checking out Starbase – Trailer Making-of: 1000 Ships Rendering & Netsync below: Join the discussion on the official Starbase Discord, and don’t […]
Week 5 (January 27th – 31st) Here are the progress notes of Week 5: Design Features Assembly Hall station modules updated with fixed level art. Cargo Crate configurations tested, after some code rework the Crates now work properly. New single entity object created from the new Cargo Crate components. Economy configurations: new items added to market, infantry weapon pricing adjusted and general economy rule adjustments were made. Insurance transfer terminals added to the new station. Autocannon electricity usage increased from 110 to 150 per bullet. Autocannon projectile velocity reduced from 900 to 800. Utility panels: Design for UI that players […]