Week 45 (04.11. – 08.11.2019)

Here are the progress notes of week 45:

Design

Features
  • Player damage (when colliding) with ships tweaked: players receive damage when colliding with objects at high speeds.
  • New values adjusted for player taking damage when being hit by objects.
  • New mock-up of main CV profile page worked on.
  • Bank statement positive and negative colours updated to be more colourblind friendly.
  • Destructible station tested in the developer test universe.
  • Missing battery cable slot fixed.
  • Sell terminals set to ask best selling prices available on station.
  • Economy configs updated to match new features.
  • Economy design: Ship prices and insurance related math worked on.
  • In-house documentation updated for the Universal Tool.
  • Mining job instancing tested.
  • Company control for ship access design worked on.
  • Torpedo configs worked on: Basic thruster and YOLOL chip support functionality tested.
  • In-game chat font sizes updated.

 Spaceship & Station Creators

  • Spaceship Creator multiplayer and recent updates tested.
  • Collision check system for Mega Station Creator reworked.

Spaceships

  • Valiant being worked on.
  • Swarmer versions of Spatha and Knight made for destructible station.

Code

Gameplay

  • Ship lod pose sync code is now extrapolation-based.
  • “No space to leave seat”- text appears both in the middle of the screen and in system chat message as well.
  • Issues fixed with fracture-only damage objects not converting voxel damage to fracture damage properly.
  • Entity pose syncing fixed.
  • Area scale tool tool not working when target object was rotated fixed.
  • V-snap support added for Decal Entities.
  • Animations fixed to work properly when unarmed.
  • Player collision damage updated to be more consistent with other collision consequences.
  • Issue fixed where sub items wouldn’t move from station inventories.
  • Modular armor equipping fixed to work properly with station inventories.
  • Syncing thruster information of newly appearing remote ship fixed
  • Behaviour fixed of thrusters not connected to a Main Flight Computer
  • Some aspects of cargo collisions fixed
  • Transformation “ghost objects” preventing intersecting snapped poses in SSC fixed
  • First version of the assembly player job added to the game.
  • Bolt tool now uses ammunition properly when fired. The magazines can be acquired from shops and dropped to world if needed.
  • Shop transactions no longer affected negatively during price changes.

User interface

  • Interaction tool has been updated and bugs fixed.
  • ‘Settings’ have been changed and gamma has been changed to brightness.
  • Magazines now change their slot index when they are moved inside weapon and out.
  • Swapping items on equipment inventory prevented when the swapped item cannot be set to slot where the other item came from.
  • Closing of the context menu added when clicking outside the menu or when ‘esc’ is pressed.

Spaceship Creator

  • Multiplayer bugs have been fixed.
  • Blueprint developer terminal visuals have been improved.
  • Issue fixed in the undoable auto-bolting action that occurred with some of the large ships.
  • Object snapping has been improved.

Renderer

  • Volumetric fog updates.
  • Motion vector “no-offset” case fixes when camera is in motion.

Art

Stations

  • Sub-modules updated.
  • Command center final polishes underway: light and UI checks.
  • Voxel collision errors with level art and metro stop grids fixed.
  • All mega stations’ voxel collisions with level art and metro stop grids fixed.
  • The rest of the mega station beam LODs fixed.
  • Texture and paint-job updates for LODs.

Weapons

  • Bolter textures updated. The plastic pattern was removed completely to make the weapon more industrial looking.
  • Weapon effects updated to not display gravity or air dynamics in them.
  • Bolter paint-jobs updated with more visually optimized shapes for better combinations.
  • Plasma Rifle textures updated. The plastic pattern was reduced to have more contrast between shiny and patterned areas.
  • Plasma Rifle paint-jobs updated with more visually optimized shapes for better combinations.
  • New Reaper cannon 3rd person reload animation made.
  • 1st and 3rd person reload polishes made for Flamer.
  • Rocket Launcher: UV’s updated and the scope model to function like the other scoped weapons in game. Small mismatches between the high and low poly models fixed.
  • Swarmer Launcher: Collisions errors between Swarmer Launcher, fixed mounts and launcher support fixed.
  • Turret arms: Stray voxels’ collision issues fixed.
  • New 3rd person Rocket Launcher and Flamer carry idle animations made.
  • New 3rd person idle animations made for Rifle/Rocket Launcher/Flamer/Pistol/Universal Tool.

Other

  • Pipe tool high poly finished.
  • Rock placement tests on asteroids underway.
  • Turn animation threshold increased to 90 degrees: new 90 degree aim poses implemented.
  • Cable Tool now has 1st person reload animation.

Gallery of the week

Videos

That was all for now, until next week!

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