Week 21 (May 18th – 22nd) Hello everyone! Here are the progress notes of Week 21, hope you enjoy! Design Features New instruction terminals added to all Mining Job workstations Issue with the screens being destructible by players was fixed, now all screens are static and indestructible Ship blueprint feature for fixing ships on the go is under design Economy design: plans for in-depth material value overhaul is being worked on Economy configurations made for the newly added stations Resource systems conversion components have been checked on, design for simplified system for inventory integration is being investigated Changes made to […]
Global Accessibility Awareness Day (GAAD) is on the 21st of May and we want to join others in celebrating it! What better way than by finding out how we could make our games better in terms of accessibility? And who can better tell us than you, our players? Accessibility is sometimes harped on about as trying to make games too easy, but we don’t agree. While the point of our games is to challenge our players, they should challenge our players in ways that we intend them to. So if you love the puzzles in Trine, but just can’t see […]
A new Starbase video has just been released! This video is a showcase of the beautiful soundtrack of the game, composed by Marcus Warner and Sauli Lehtinen. In the video you can also hear which of these songs play in which situations, be it at the stations, while exploring, or while in battle. Take a few minutes to enjoy Starbase – Music above! In addition, don’t forget that the Starbase Soundtrack Vol. 1 is now available for purchase on Steam. Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 20 (May 11th – 15th) Hello everyone! Here are the progress notes of Week 20, hope you enjoy! Design Features Mining job rewards have been increased by 50%, also outer materials will get higher rewards from the Collecting Area and inner materials will get higher rewards from the small Collector The mining job collectors effective area has been increased: ore nuggets are now collected more efficiently from the workstation area Spawn area markings added to Asteroid Mining Job workshops where asteroids spawns; this helps in multiplayer to identify area where players should not stand when spawning new asteroids Modular […]
Week 19 (May 4th – 8th) Hello everyone! Here are the progress notes of Week 19: Design Features Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed Collision issues were fixed in ship market map Stations now turn their ore stocks into refined ore […]
Week 18 (April 27th – 30th) Hello everyone! Here are the progress notes of Week 18: Design Features Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should New resource bridge version created: this one does not need power at all and will be used in mega stations with the sell terminals The material sell terminal and resource bridge connection were configured to work with the new station tower design Asteroid Mining […]