Week 8 (February 22th – 26th) Hello everyone. Here are the progress notes of week 8 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Spawn orientation has been fixed on Reconstruction Machines: players will now face “away” […]
Week 7 (February 15th – 19th) Hello everyone. Here are the progress notes of week 7 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Cable and Pipe tools now place down cables and pipes from the center […]
A new Starbase feature video was just released! This video focuses on the asteroid belt, which is where you’re going to have to venture into if you wish to mine yourself some materials. It’s recently been updated, and is now bigger, bluer and foggier than ever. The asteroid belt is also the perfect place for pirates to ambush you, which is what we’ve been simulating with Convoy Events with players in the Starbase Closed Alpha. The video also includes footage from those events so you can see what fighting within the asteroid belt can look like. Find out what the new […]
Week 6 (February 8th – 12th) Hello everyone. Here are the progress notes of week 6 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Ship diagnostic and Material point scanner designs have been finished Transponder safe zone […]
Week 5 (February 1st – 5th) Hello everyone. Here are the progress notes of week 5 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Design for Paint/Decal Tool features has been worked on Safe zone sensor has […]
Week 4 (January 25th – 29th) Hello everyone. Here are the progress notes of week 4 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Asteroid spawns and material distribution have been configured to fit the new belt […]
Week 3 (January 18th – 22nd) Hello everyone. Here are the progress notes of week 3 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Large non-mineable asteroid configurations have been tested and updated, non-mineable asteroids are now […]
Week 2 (January 11th – 15th) Hello everyone. Here are the progress notes of week 2 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features First version of the “Easy build mode” ship building method has been tested […]
Week 1 (January 4th – 8th) Hello everyone. Here are the first Starbase Progress Notes of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design User Interface Mailing system design is in the works UI elements have been worked on […]
๐ Day 25 ๐ Happy holidays everyone! It is time for some Christmas magic – we are holding a raffle of Frozenbyte game codes for Steam! Following Frozenbyte games are part of the raffle: Trine 4: Melody of Mystery (DLC) Trine 4: The Nightmare Prince Trine 3: The Artifacts of Power Trine 2: Complete Story Trine Enchanted Edition Boreal Blade (note: currently in Early Access) Has-Been Heroes Shadwen Nine Parchments Shadowgrounds Shadowgrounds Survivor Check out our Games page to learn more about each game! RULES: To participate, leave us a comment below this post. Only one comment allowed per person. The […]
๐ Day 24 ๐…and the Nine Parchments story continues! If you haven’t read the 1st part of the story yet, you can find it here. Yuletide a Nine Parchments story by Maija Koivula The Second Part. ~*~ V. Yule Eve. Gislan, Nim, Selius and Rudolfus go see the Yule Market in town. To get to town from the Astral Academy, the students had first tried to hitch a ride on a cart that arrived every so often to the academy to deliver supplies. Too bad that this time it was also leaving loaded โ packed up with fireworks destined for […]
With the recent release of the Melody of Mystery expansion to Trine 4, we’ve now also released the original soundtrack! The Melody of Mystery Soundtrack brings the latest Trine adventure to life! Listen closely and embrace the enchanted tunes as the Heroes of Trine venture through incredible dreamscapes, conjured by a mysterious spirit Melody and an alluring music box. You can buy the soundtrack from Steam, and it is also available on Apple Music and Spotify. As a way to celebrate the upcoming holidays and to thank our fans, we have also released the Trine 4 artbook for free for […]