Week 13 (March 23rd – 27th) Hello everyone! It’s time for another week of Starbase progress notes! Design Features Assembly Job tested, Bolt Profile snapping feature made the bolting really easy. Assembly Job tested, item blocker entities added on each doorway so objects cannot be thrown through the doorways. Buzzsaw power usage configured to 10/sec, which equals to 100 seconds of continuous sawing with one power pack. Bolt Tool and the bolt profile override feature tested, works without issues. Chat features worked on, default settings adjusted. Insurance terminals’ location and parenting fixed in origin map. Mining Job tested in the […]
Week 12 (March 16th – 20th) Hello everyone! It’s time for another week of Starbase progress notes! Design Features Instancing area configured and added to ship showroom. Mining Job instancing issues with parent hierarchy fixed. Buzzsaw damage configured and tested, tool is now more balanced. Pickaxe testing and adjusting, it’s no longer a good weapon against materials with high armor value. Mining Hall rotation fixed in Work Hub grid slot. Ore zone weight configurations that were producing unwanted outcomes in ore distribution were fixed. New items added to the economy, old economy configurations fixed and adjusted and locales worked on […]
Week 11 (March 9th – 13th) Hello everyone! Another week and another post of Starbase progress notes. A special note: we at Frozenbyte have switched to remote work. It is not unusual for us, but switching to remote work completely does bring some extra arrangements and work. Overall, our work will carry on as normal, so please continue to enjoy the Starbase Progress Notes! Design Features Components and locales configured for the Assembly Job. Instancing areas added to the Assembly Job workstations. Spawners and component arrangements configured, so more products can be spawned. Decals added to the Assembly Job workstation […]
Week 10 (March 2nd – 6th) Hi everyone! Here are the progress notes of Week 10: Design Features Three new special ore distribution zones configured: there are now five special zones where ores are distributed with different weights compared to the rest of the universe. Marketplace terminals fixed. Economy configurations fixed for torpedoes. Design for a Spaceship Designer Coloring Tool worked on. Spaceship Designer multiplayer issue: removing cable with Cable Tool breaks if client and host is removing cable simultaneously fixed and verified. Stations Kingdom Headquarter station and Kingdom Outpost Ruins added to the universe. Ship and shop terminal issues […]
A new Starbase feature video was just released! This video focuses on the Spaceship Designer, which enables you to design your spaceship from scratch, take the ship for a test ride and more, and all this can be done either alone or with friends. In the video we’ll demonstrate the building process by building a basic ship and by explaining how the Spaceship Designer works while doing so. Watch us build a ship from scratch using the Spaceship Designer by checking out the video below! Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 9 (February 24th – 28th) Hi everyone! Here are the progress notes of Week 9: Design Features Hauling Hall instances fixed: they now support group instancing. Ship ownership menu for companies reworked: filters improved and new lists made. Economy configs worked on for virtual manufacturing: calculations for different kinds of resource crafting data. UI design worked on for Station storage. Component configuration and testing for utility connection devices. Stations SafeZoneDespawnAreaEntities’ dimensions have been updated. Spaceship Factory is now called Spaceship Design Workshop. Grid slots now have their locale names added into the Mega Station Designer. “Work Hub” grid slot […]