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Posts Tagged ‘Starbase’

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By KaiFB

04 Sep, 2020

Starbase Fleet PVP Tournament – Solar Predators vs. Plums

As the Starbase closed alpha continues on, so does the Boltcrackers Fleet PVP tournament. The latest video showcases a huge number of player-designed ships in a heated matchup between the Solar Predators and Plums! Check out the latest state of Starbase PVP and look at some pretty explosions in the video below! If you’re interested in joining the Closed Alpha, be sure to join us on Discord.

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By KaiFB

31 Aug, 2020

Starbase Fleet PVP Tournament – The White Knights vs Collective: Carnelian

The quest to find the team in the Starbase Closed Alpha with the greatest spaceships, best pilots and most seamless teamwork continues! A new video from the third match in the Boltcrackers Fleet PVP Tournament is now available. Watch the highlights from the action-packed match between Collective: Carnelian Team and The White Knights here: Stay tuned for more footage from the ongoing tournament! Wish to join the Closed Alpha? Join our Discord to find out how: https://discord.gg/starbase

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By Frozenbyte

31 Aug, 2020

Starbase – Progress Notes Week 35 (2020)

Week 35 (August 24th -30th) Hello everyone! Here are the progress notes of week 35: Design Features Two versions of Urchin have been added to the Demolition Job Demolition Job rewards have been tested and balanced Refuel terminals have been added to ore towers Radioactive materials and trade design have been worked on User Interface The foundations of the Advertisement Designer were tasked The finalization of the Ship info page design is in the works Stations Work Hub update: Assembly hall has been removed Hall for the upcoming repair job has been placed Platform for landing and take-off has been […]

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By Frozenbyte

25 Aug, 2020

Starbase – Progress Notes Week 34 (2020)

Week 34 (August 17th -21st) Hello everyone! Here are the progress notes of week 34: Design Features Design for the remote explosives has been finished and is now being implemented Design for mining laser changes is underway First version of the Ore Collector design has been finished and is now being implemented Design for “Transfer all”-feature for all connected containers in mining backpack has been worked on Progression design for Demolition Job has been finished Cutting Tool has been added to Demolition Job New shipwrecks have been added for Demolition Job: Carrier and Vasama Vanette “Total mass” text in Universal […]

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By PipFB

24 Aug, 2020

Starbase – Alpha News: Beam Welding, Universal Tool Update, ISAN Navigation & More

A new Starbase video is here! This video takes a look at the new features that have been added to the game during the past month, such as beam welding and updates to the Universal Tool. It also showcases the player-made navigation system called ISAN, new ship shops filled with player-made ships, and highlights of battle events. Wish to know how to weld beams or see a bunch of Hype Vans battle each other in space? Take a look at Starbase – Alpha News August below: Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!

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By Frozenbyte

11 Aug, 2020

Starbase – Progress Notes Week 32 (2020)

Week 32 (August 3rd -7th) Hello everyone! Here are the progress notes of week 32: Design Features Demolition Job: Pincer shipwreck has been designed and added to the spawn list Demolition Job: the scrap attractors position has been adjusted so collected parts won’t float through the floor Damage model tests and adjustments have been made 14 new ships have been added to the game’s economy configurations Inventory tooltips for items have been improved to include more information Design for Cosmetics Shop UI is underway Design for the ability to change the position and properties of quickbar(s) is underway Design for […]

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By Frozenbyte

04 Aug, 2020

Starbase – Progress Notes Week 31 (2020)

Week 31 (July 27th -31st) Hello everyone! Here are the progress notes of week 31: Design Features Improved tooltips that show materials and extra information have been worked on The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5% A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items Armor weigh and density adjustments and tests have been made Spaceships have been modified to […]

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By PipFB

30 Jul, 2020

Starbase – July Closed Alpha News Video

A new Starbase video is here! Another month or so of the Starbase Alpha has come and gone, with new features added to the game, new player-made ships, and new events. This video showcases new features that have been added to the game and includes a collection of clips from the gunship battle events we have held. Find out what’s been going on in the Starbase universe lately by watching Starbase – Closed Alpha News July below! Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!

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By Frozenbyte

27 Jul, 2020

Starbase – Progress Notes Week 30 (2020)

Week 30 (July 20th -24th) Hello everyone! Here are the progress notes of week 30: Design Features Work on the Demolition Job continues: instancing area and instructions terminal have been added, and the job has been tested Design work for beam welding continues New pyramid plates have been added to economy Material progression and balance design has been worked on Damage model update design has been worked on Asteroid belt material distribution planning is in the works Blueprint design is underway: blueprint obtaining and progression have been worked on User Interface Design for the Cosmetics Shop item and cart pages […]

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By Frozenbyte

13 Jul, 2020

Starbase – Progress Notes Week 28 (2020)

Week 28 (July 6th -10th) Hello everyone! Here are the progress notes of week 28: Design Features Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested Laser idle ammo has been added to economy and crafting data Some economy fixes and configs have been made Rangefinder asset collision tests have been made Assembly Job’s instruction terminal issues have been fixed. All the terminals are now static and indestructible again Refuel terminal’s UI design has been finished Demolition Job has been tested Material and blueprint tabs’ designs […]

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By Frozenbyte

07 Jul, 2020

Starbase – Progress Notes Week 27 (2020)

Week 27 (June 29th – July 3rd ) Hello everyone! Here are the progress notes of Week 27, please enjoy! Design Features Ship machinery and electronic components have been looked into for crafting materials configurations Crafting data configurations have been updated New economy configurations made to support crafting data changes Issues related to sorting auctions has been fixed Company Jobs tab UI has been updated Design work for Auction house Sell page continues Tutorial and the starting experience of the game is being designed Correct colors have been added to the Paint Tool in Spaceship Designer Stations / Lot Designer […]

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By Frozenbyte

29 Jun, 2020

Starbase – Progress Notes Week 26 (2020)

Week 26 (June 22nd – 26th) Hello everyone! Here are the progress notes of Week 26, please enjoy! Design Features Armor set themed weapons have been added to the economy Economy configurations, fixes and design have been worked on: Weapon set pricing has been adjusted Adjustments and fixes have been made to the crafting data Weapons and electronics have been updated with less used and more logical materials Player-to-player trading design has undergone fixes Auction House logic for viewing auctions has been improved on Auction House usability has been improved and sell page has been simplified Stations / Lot Designer […]

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